Uses real-world light data (IES profiles) to create hyper-realistic previews of lighting, fountains, and special effects.
: Photorealistic rendering of moving lights, including custom gobos, shutter blades, frost effects, and real-time beam interactions.
Version 2 (R2) represents a massive leap from its predecessor. While the original Depence was revolutionary for water fountain designers (fountains, lasers, and fog), Depence R2 expanded the toolset to become a full-fledged rival to industry giants like Vectorworks (for plotting) and MA3D/grandMA (for lighting control). depence r2
Simulates physical camera properties like f-stop and focus distance for cinematic presentation renders.
You drag and drop 3D models of your lighting rig onto the truss. Because Depence R2 uses GDTF (Generic Device Type Format), the mode channels match the real console instantly. Uses real-world light data (IES profiles) to create
Syncronorm does not publish public pricing for Depence R2, as the cost depends on which modules the customer requires. Interested buyers must contact Syncronorm directly or an authorized distributor for a customized quote.
Here is a short story about a designer using Depence R2 to bring a vision to life: While the original Depence was revolutionary for water
Depence R2 partners with lighting manufacturers (like Robe, GLP, Clay Paky, and Martin) to use actual photometric data (IES files) and GDTF files. This means a Robe MegaPointe in the software doesn't just look like a MegaPointe; it behaves like one regarding gobo rotation speed, prism effects, and heat bloom.
: The model explains none of the variability of the response data around its mean.
(originally released and updated as Depence² by Syncronorm ) is a powerhouse, multi-media show control and 3D pre-visualization software platform built specifically for the entertainment, live event, and architectural design industries. Acting as the bridge between abstract concept and physical execution, it allows production designers, lighting directors, and laser programmers to build, simulate, and control massive multi-sensory live shows in a hyper-realistic, real-time environment.
Submersible LED wash lights and variable-speed pumps. The Look: