Clean Slate -v1.1.0- -mugwump-
: Built primarily utilizing Twine 1.0.8, the game uses HTML, hyperlinked choices, and variables to track player stats, relationship progression, and physical changes.
In practical terms (if this were a real daemon), -mugwump- would be the 4KB bootloader that survives the format. It contains no memories, no data, no trauma—only the instruction set for how to build a new slate and the knowledge that slates will be broken again.
Progressing through version 1.1.0 requires activating localized triggers scattered throughout the map. The most vital focal points include: Fairhaven Halfway House Clean Slate -v1.1.0- -mugwump-
: Addressing bugs discovered by the community after the initial launch.
Why not 2.0? Why not 1.0.0? The specificity of reveals a development philosophy rooted in incremental trauma . : Built primarily utilizing Twine 1
The term "Clean Slate" is widely used in computing to describe tools designed to restore a computer to a pristine state. Several types of software carry this name, each with a distinct purpose.
In the context of Clean Slate -v1.1.0- , the mugwump is the . It is the daemon that watches the formatting. It is the fragment of self that refuses to be erased. Progressing through version 1
Official development, behind-the-scenes video updates, and newer HTML builds are primarily hosted on mugwump's Patreon .
The v1.1.0 patch changes several fundamental calculations across the game's core architecture. Players transitioning from older builds will notice immediate shifts in progression scaling. 1. The Heel Size and Walking Buff Formula
: The narrative utilizes chronological jumps and perspective-shifting mechanics, altering how NPCs interact with the protagonist based on active conditions.
Prior versions suffered from rapid, irreversible stat spikes. Version 1.1.0 introduces more granular controls over physical and mental transformations. The introduction of the Coil Ear Cuff offers players a dedicated mechanic to pivot their character progression if they find themselves down an undesirable narrative path. 2. Enhanced Resource Management

