Get the free plugin for Adobe Creative Cloud, enabling NotchLC support in After Effects, Premiere and Media Encoder. Windows & macOS (Intel & Apple Silicon) supported.














For the cover art to work, each PNG image file and be placed in the correct folder.
Navigate to to verify the emulator points to your correct covers folder path. Save your settings and restart the emulator. 🛠️ Troubleshooting Common Issues Covers Are Missing or Blurry
Before starting, ensure you have a softmodded Nintendo Wii or Wii U (in vWii mode) with the Homebrew Channel installed. Required Hardware A Nintendo Wii or Wii U console.
Restart SNES9x GX, and you should see your new custom cover art. Browse through your game library, and enjoy the fresh new look. snes9x gx cover mod install
The modified .dol executable file and accompanying resource folders.
If you experience crashes or issues with SNES9x GX after installing covers, try reducing the size or resolution of the covers or check for updates to SNES9x GX.
The console must have the Homebrew Channel installed. For the cover art to work, each PNG
: Get the latest version of the emulator (such as Snes9x TX or a modded build of GX) from a trusted source like GBAtemp or a community GitHub.
When downloading a cover mod file, ensure it's compatible with your SNES9x GX version and the platform you're using.
Create a folder in the root directory named (lowercase). This directory will store your saves, preferences, and images. Inside the root snes9xgx folder, create two subfolders: 🛠️ Troubleshooting Common Issues Covers Are Missing or
: Drag and drop the extracted apps and snes9xgx folders to the root of your SD card or USB drive. Apps : Contains the boot.dol file that runs the emulator.
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If a PNG image file size or resolution is too high, the console will run out of RAM and crash. Ensure your images are optimized, compressed, and do not exceed standard resolution recommendations (like 316x224).
If you have a specific "Mod" zip file, use that. However, the versions of Snes9x GX (and Fceugx/Visual Boy Advance GX) have supported covers for years. It is highly recommended to use the latest official version to ensure compatibility.
There are two main things you need: the modified emulator itself and the cover art images.
Detail when you need it. Unlike other mainstream GPU codecs, NotchLC uses variable block size and variable control point bit levels to provide extra detail while allowing greater compression in areas of flatter colours.
NotchLC breaks colour data down into luma and chroma (YUV). 12bits of depth are assigned to luma data, as in many scenarios this is where bit depth is most perceivable. 8bits are assigned to each of the U & V channels.
Rather than specify target bitrates and end up with undetermined quality outcomes, NotchLC takes the reverse approach: during encoding you set a quality level, and the encoder uses the most compression it can while preserving it.
Utilising the modern SSIM measurement method, NotchLC delivers the high-quality results that are needed to be qualified as an intermediary codec. Don’t take our word for it though — read what dandelion + burdock writes in their big, independent 10bit codec test.
See how NotchLC stacks up with with another popular GPU powered codec.
Talk to any content creator about codecs and you’ll find encoding times, right at the top of the list of concerns. NotchLC utilises the full power of the GPU to massively accelerate the encoding process.
NotchLC utilises the full power of the GPU to massively accelerate the encoding process. On a consumer PC, encoding can be up to 5.7x faster than realtime at 1080p24. As an example, we encoded the Open Source movie “Big Buck Bunny” (duration 09:57) in just 1 min and 44 secs.
In a CPU codec, the CPU decodes the image and sends the huge raw frames up to the GPU. The secret sauce of a GPU codec is that compressed frames are uploaded and the GPU does the decode. The compressed frames are much smaller in size allowing vastly more video to be passed through the PCI-e bus.
Typically you will see compression ratios of around 5:1 on motion graphics content when compared to raw video. You’ll be able to dial in your final file size by using the encoder’s Quality Level (see the manual).
NotchLC can be integrated into your software or product. We have a fully documented SDK available under a commercial license. Contact us to discuss licensing options and pricing.
See the manual, or talk to other users on our community Discord.