addcredits [amount] : Skips the early-game trading grind to get your fleet off the ground.
Standard console codes struggle to remove permanent modifications flawlessly. With expanded command strings, you can forcefully rebuild your ship hulls on the fly: [0.98a] Additional Console Commands - Starsector
For changes that don't have a dedicated command, runcode allows you to execute Java snippets directly: starsector additional console commands better
runcode StarSystemAPI system = (StarSystemAPI) $playerFleet.getContainingLocation(); if (system != null) system.autogenerateHyperspaceJumpPoints(true, true); .
Before executing any RunCode scripts or changing sector-wide faction relations, copy your save folder to a secure location. addcredits [amount] : Skips the early-game trading grind
Many faction and utility mods automatically inject their own unique commands into this list upon installation. Best Hidden and Advanced Commands for Better Gameplay
Instantly dumps every custom hull from a specific faction mod into your local space station storage. 🔬 Next-Level Commands: Deep Sandbox Modification Before executing any RunCode scripts or changing sector-wide
Are you trying to or test specific ship builds ?
Skip hours of data-delivery missions by spawning starter capital ships.
Making the console work better means mastering target-specific arguments. Instead of spawning a random ship into your fleet, you can dictate its exact variant, pristine condition, or integrated hullmods. Precise Ship Spawning
Testing specific weapon loadouts against specific fleets without needing to find them.