Multiversus Frame Data -

If a move is "-8 on block," your opponent recovers 8 frames before you do. If the number is large enough, the opponent can land a guaranteed counter-attack before you can even dodge. This is known as a punish .

Example from patch notes: Harley Quinn's Ground Down Attack had its start-up window before charge increased by 4 frames , effectively making it slower and easier to react to.

Furthermore, aerial frame data adds another layer of complexity. Landing lag—the animation frames your character experiences when touching the ground after performing an aerial attack—is a massive factor. Aerial attacks with low landing lag can be seamlessly chained into grounded combos, whereas mistiming an aerial attack without canceling into a dodge will leave you incredibly vulnerable upon landing. Conclusion

When an opponent whiffs a high-recovery move, you have a specific number of frames to counterattack. Faster characters (like Harley Quinn or Arya Stark) can punish moves that slower characters (like Iron Giant) cannot. Multiversus Frame Data

Competitive player hubs consistently compile Google Sheets and frame data repositories updated per patch.

To help tailor more MultiVersus strategy for you, let me know: Which do you main? Do you play primarily 1v1 or 2v2 ? Share public link

When your attack connects with an opponent who is blocking (or parrying/shielding, depending on specific patch mechanics) or when it hits them directly, both characters enter a state of temporary immobility known as or blockstun . If a move is "-8 on block," your

Whether you're climbing the ranked ladder or just trying to beat your friends, frame data is your secret weapon. The numbers don't lie. Learn them, use them, and dominate the multiverse.

Characters like Reindog rely on "disjointed" hitboxes where the active frames happen far away from their body, making them safe even if the frame data is technically "minus." Pro Tip: How to Use This in Training Don't just mash buttons! Head into

MultiVersus differs from traditional fighting games in several ways—team-based 2v2 combat, unique perks, and a greater emphasis on mobility—but at its core, the same frame-data principles apply. Example from patch notes: Harley Quinn's Ground Down

, knowing which moves are "safe" on shield or dodge is essential. For example, Wonder Woman

These Discord communities are often the fastest way to find updated frame data after a patch drops.