Forex Simulator works as a plugin to Metatrader. It combines great charting capabilities of MT4 and MT5 with quality tick data and economic calendar to create a powerful trading simulator.
Use charts, templates and drawing tools available in Metatrader.
Forex Simulator lets you move back in time and replay the market starting from any selected day.
You can watch charts, indicators and economic news as if it was happening live...
...but you can also:
Everything works just like in real life, but there is no risk at all!
Watch your profit/loss, equity, drawdown and lots of other numbers and statistics in real time.
You can also export trading results to Excel or create a HTML report.
You can analyze your trading results to find weak points of your strategy.
Trading historical data saves a lot of time compared to demo trading and other forms of paper trading.
It also allows you to adjust the speed of simulation, so you can skip less important periods of time and focus on more important ones.
Civilizations need stone, iron, and gold to advance from primitive wooden huts to grand stone castles. If a kingdom stops growing, drop raw mineral deposits near their borders to stimulate their economy and upgrade their military gear. Experiment with Traits and Plagues
: Enjoy the more direct control over immortal kings and genius traits before the automated "neuron" AI system of 0.50 takes over. Do you need help unlocking specific traits or finding the debug menu within this version?
Mobile and lower-end PC systems often encountered a critical memory generation error. The exception cannot generate 9 slice most likely because the size is too big regularly caused hard crashes when rendering large user interfaces or complex sub-menus over massive maps. Version V0.22.9-558 permanently mitigates this asset scaling bug. Core Gameplay Loop Overview WorldBox - God Simulator V0.22.9-558
As part of the broader 0.22 update cycle, this version laid the groundwork for the more complex systems seen in later 2025/2026 builds, including:
: Addresses "memory leaks" that occurred during long sessions where thousands of units and buildings were active simultaneously. The Age System Refinement : Subtle balancing to the Ages mechanic Civilizations need stone, iron, and gold to advance
is popular for its relaxing, yet deeply engaging, gameplay loop.
At its heart, WorldBox is a minimalist yet deeply complex simulation. Unlike traditional strategy games, you do not directly control units. You do not command armies to march, nor do you manually micro-manage city layouts. Instead, you shape the geography, seed life, grant traits, and manipulate the elements, leaving the autonomous AI to react to your whims. Do you need help unlocking specific traits or
: This version is widely used in the modding community; for example, the popular PowerBox mod was specifically updated to remain compatible with this build. Core Gameplay Overview
I just watched the humans and orcs build a bridge across the isthmus.
Players can generate various types of resources, including coins, which can be used to create new creatures, buildings, and other objects. The game features a variety of creatures, from simple animals to more complex beings, each with their own needs and behaviors.
Civilizations need stone, iron, and gold to advance from primitive wooden huts to grand stone castles. If a kingdom stops growing, drop raw mineral deposits near their borders to stimulate their economy and upgrade their military gear. Experiment with Traits and Plagues
: Enjoy the more direct control over immortal kings and genius traits before the automated "neuron" AI system of 0.50 takes over. Do you need help unlocking specific traits or finding the debug menu within this version?
Mobile and lower-end PC systems often encountered a critical memory generation error. The exception cannot generate 9 slice most likely because the size is too big regularly caused hard crashes when rendering large user interfaces or complex sub-menus over massive maps. Version V0.22.9-558 permanently mitigates this asset scaling bug. Core Gameplay Loop Overview
As part of the broader 0.22 update cycle, this version laid the groundwork for the more complex systems seen in later 2025/2026 builds, including:
: Addresses "memory leaks" that occurred during long sessions where thousands of units and buildings were active simultaneously. The Age System Refinement : Subtle balancing to the Ages mechanic
is popular for its relaxing, yet deeply engaging, gameplay loop.
At its heart, WorldBox is a minimalist yet deeply complex simulation. Unlike traditional strategy games, you do not directly control units. You do not command armies to march, nor do you manually micro-manage city layouts. Instead, you shape the geography, seed life, grant traits, and manipulate the elements, leaving the autonomous AI to react to your whims.
: This version is widely used in the modding community; for example, the popular PowerBox mod was specifically updated to remain compatible with this build. Core Gameplay Overview
I just watched the humans and orcs build a bridge across the isthmus.
Players can generate various types of resources, including coins, which can be used to create new creatures, buildings, and other objects. The game features a variety of creatures, from simple animals to more complex beings, each with their own needs and behaviors.