Copy your save.dat files from the root directory to a secure folder.

I planned to tell her on the last night. Fireworks. Beach. That cheesy stuff.

The game uses a system reminiscent of an ADV (Adventure Game), complete with a fleshed-out dialogue and story portion that builds the relationship. As the narrative unfolds, the player unlocks various rewards, such as new outfits (there are five in total) and access to new areas to touch during the simulation segments. The game is structured to be very player-friendly, with built-in autosaves, an easy-to-understand progression system, and a difficulty level that ensures the time limit isn’t overly stressful.

"Haruki. I'm moving to Canada in September."

They sounded like something from a cheap coming-of-age drama — dramatic, forced, designed to make you cry during the end credits. But standing here, on the cracked concrete steps of Hoshinomiya Seaside Town's abandoned observation deck, I realize: this is ours.

To achieve the best endings, players must efficiently manage their daily schedule across three core pillars: 1. Time & Resource Management

Because I was able to see that smile of yours, This day called "today" is shining. Embracing these summer-colored memories in my heart, I start running towards you.

You play as a young man (often named by the player) who returns to his rural hometown for one last summer before leaving for college. He reconnects with , a slightly older, reserved, but kind-hearted woman who works at a local café. The premise is simple: you have roughly one in-game month (August) to deepen your relationship with her, help her with her personal struggles, and decide how that "last summer" will end.

[Morning Activity] ➔ [Afternoon Action] ➔ [Evening Study/Rest] ↓ ↓ ↓ (Gain Stats) (Interact with Cast) (Lock-in Progress) 1. Time & Calendar Management