+--------------------------------------------------------------+ | PLAYER ASSIGNMENTS | +------------------------------+-------------------------------+ | LOYALIST FACTION | INFILTRATOR FACTION | +------------------------------+-------------------------------+ | • Complete daily tasks | • Sabotage objectives | | • Share vetted info | • Feign loyalty | | • Vote out suspects | • Eliminate key targets | +------------------------------+-------------------------------+
Developed using the , the game is designed for stability across various platforms.
: This milestone version typically includes significant content expansions, refined dialogue, and updated art assets to enhance the immersive experience. Undercover -v5.0- By Slow Burn Games
The game follows the journey of a young woman whose father was a city detective. Driven by a desire to follow in his footsteps, she joins the , endures rigorous training, and eventually secures assignments aimed at earning her detective credentials. The plot centers on her "journey to fulfilling that dream," which quickly becomes complicated by the dark underworld she must infiltrate. Gameplay Mechanics
The user interface has been streamlined for cleaner text delivery and faster branching option selections. Driven by a desire to follow in his
: A common antagonist representing the head of a syndicate that you must ultimately take down.
The primary source of intelligence and mission objectives. The update explores the complexities of trust between an operative and their superior. : A common antagonist representing the head of
New to v5.0 is the risk/reward system for your handler. You can now request off-book resources, but every favor adds a "Debt" token. When the climax hits, your handler will call in that debt. You might get the laser cutter you need to escape a vault, only to have to assassinate an innocent asset two chapters later to pay it back.
Introduction of new scenes and branching paths that lead to multiple definitive endings.
