-- ServerController (Simplified) local function StartBurnCycle(bluntModel, duration) local startTime = os.clock() local remaining = duration while remaining > 0 do task.wait(1) -- Update once per second remaining = duration - (os.clock() - startTime)
When a player exhales, instantiate the smoke particles using game:GetService("Debris") to automatically clean up the instances after 3 seconds. This prevents server memory leaks.
-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") Roblox - Advanced Weed Blunt System
Use generalized naming conventions for items and assets. Avoid using real-world brands, logos, or depictions that could be interpreted as promoting illegal or regulated activities. Maintaining a degree of abstraction helps in staying within platform safety thresholds.
-- Connect events bluntModel.RollEvent.OnServerEvent:Connect(rollBlunt) bluntModel.SmokeEvent.OnServerEvent:Connect(smokeBlunt) bluntModel.DisposeEvent.OnServerEvent:Connect(disposeBlunt) Avoid using real-world brands, logos, or depictions that
Unique holding, lighting, and inhaling animations mapped to the player's character avatar.
Set to a sequence (e.g., starts small at 0.1 and expands to 1.5 before disappearing). Set to a sequence (e
Create a Script inside ServerScriptService named ItemServerManager .
-- Blunt Model local bluntModel = script.Parent
To start building, you'll need . This is the official IDE (Integrated Development Environment) for creating Roblox experiences. You can find the installer on the Roblox website, typically by clicking the "Start Creating" button on the Create page.
: Swap out the mesh files for a fantasy theme. For example, turn the blunt model into a "Mana Cigar," a "Steampunk Inhaler," or a "Glowing Alchemical Herbs Bundle."