Bodytalk V2 - The Extended Skeleton Edition 'link' -

v1 gave you a solid 17-joint skeleton. That’s great for walking, jumping, and basic gestures. But v2? We’ve gone full anatomy class.

Before starting any exercise, consciously ground all four corners of your feet and actively articulate your toes. Notice how stabilizing the feet instantly engages your calves, hamstrings, and core. bodytalk v2 - the extended skeleton edition

"version": "BodyTalk v2", "bones": [ "id":0,"name":"root","parent":-1,"restPos":[0,0,0],"restRot":[0,0,0,1],"tags":["root"], "id":1,"name":"spine_01","parent":0,"restPos":[0,10,0],"restRot":[0,0,0,1],"tags":["spine"], "id":2,"name":"left_upper_arm","parent":1,"restPos":[-5,9,0],"restRot":[0,0,0,1],"tags":["left","arm"],"mirror":"right_upper_arm" ], "controls": [ "id":"ik_left_arm","type":"twoBoneIK","targetBone":"left_hand","pole":"left_elbow_pole","weight":1.0 ] v1 gave you a solid 17-joint skeleton

In the standard Fallout 4 engine, the base character skeleton possesses rigid limitations. When modders try to create highly muscular, overweight, or lean characters, the armor scaling often stretches unnaturally. We’ve gone full anatomy class

In v1, the head was just a point. In v2, we track the upper neck and the lower head pivot. Finally, realistic nodding, tilting, and shaking.

: In BodySlide, look for TBOS-BodyTalk-V2 in the top dropdown.