Your role in the party will evolve as you level up. Here's how to play at different stages:
Max:
The best option for any build needing many feats. The extra feat at level 1 and bonus skill points are invaluable.
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: Shield , True Strike , Enlarge Person (Extends reach and melee damage). Level 2 : Mirror Image (Your primary survival tool), Blur .
Improved Critical (Estoc) — Doubles your threat range to 15–20. Level 11 (Bonus Magus Feat): Weapon Specialization (Estoc) Level 13: Crane Wing
Your primary offensive spell for Spellstrike. Your role in the party will evolve as you level up
Understanding how the Sword Saint functions requires looking at its unique trade-offs. You lose the standard Magus heavy armor proficiency and the ability to recall spells using your arcane pool. In exchange, you gain massive offensive and defensive scaling.
| Level | Arcana | Effect | |-------|--------|--------| | 3 | | Spend arcane pool for +INT to hit. Use for bosses. | | 6 | Enduring Blade | Weapon enhancement lasts 1 min/level. Huge quality of life. | | 9 | Accurate Strike | Ignore armor/shield/natural armor for 1 round. Melt bosses. | | 12 | Bane Blade | +2d6 damage vs chosen enemy type. | | 15 | Devoted Blade | Add Holy or Anarchic to your weapon. | | 18 | Ghost Blade | Hit incorporeal enemies. |
Excellent choice for min-maxed Dexterity builds due to innate resistances and stat synergy. This public link is valid for 7 days
Improved Critical (Chosen Weapon); Arcane Magus Feat: Devastating Strike Level 13: Crane Wing
is a Magus archetype that:
Adds your Intelligence modifier (up to your class level) as a Dodge bonus to your AC when unarmored and using your chosen weapon.
High (16-18+). Essential for AC (Canny Defense) and spells. WIS: 10-12 (For Will saves). CHA: Dump (7-8). 4. Key Feats & Abilities